Changelog

v0.15

v0.15

  • The whole map is now divided by level and blocks
  • The .vox layers can be used to hide liquids, spatter, buildings, roughness…
  • The palette default materials (water, light, “hidden”, …) are always at the beginning

v0.14

v0.14

  • The exported buildings are now individual objects that can be moved and rotated
  • Transparent walls don’t have anymore an opaque black layer inside

v0.13

  • Vox Uristi can now be used in command line

v0.12

v0.12

  • Better ramp shape
  • Altars now emit light

v0.11

v0.11

  • Publish a linux build
  • Fix grassy ramps
  • Make random blocks stable between exports

v0.10

v0.10

  • Spatters (fallen leaves, snow, blood, vomit…)
  • Optimize the exported palette
  • Support larger embark size

v0.9

v0.9

  • Render building content
  • Add many more models, covering nearly all the buildings

v0.8

v0.8

  • Export materials (glass, transparency, light emission)

v0.7

v0.7

  • Bumped the vertical resolution from 3 to 5
  • Workshops
  • Reviewed many models

v0.6

v0.6

  • Take in account the time of the year when creating the vegetation folliage

v0.5

v0.5

  • Mist, waves and smoke

v0.4

v0.4

  • Furnitures (bed, table, chairs, statues, etc…)

v0.3

v0.3

  • Initial support for some construction buildings

v0.2

v0.2

  • Better ramps and stairs
  • Support auto-update

v0.1

  • Initial release with support of basic shapes