v0.15
- The whole map is now divided by level and blocks
- The .vox layers can be used to hide liquids, spatter, buildings, roughness…
- The palette default materials (water, light, “hidden”, …) are always at the beginning
v0.14
- The exported buildings are now individual objects that can be moved and rotated
- Transparent walls don’t have anymore an opaque black layer inside
v0.13
- Vox Uristi can now be used in command line
v0.12
- Better ramp shape
- Altars now emit light
v0.11
- Publish a linux build
- Fix grassy ramps
- Make random blocks stable between exports
v0.10
- Spatters (fallen leaves, snow, blood, vomit…)
- Optimize the exported palette
- Support larger embark size
v0.9
- Render building content
- Add many more models, covering nearly all the buildings
v0.8
- Export materials (glass, transparency, light emission)
v0.7
- Bumped the vertical resolution from 3 to 5
- Workshops
- Reviewed many models
v0.6
- Take in account the time of the year when creating the vegetation folliage
v0.5
v0.4
- Furnitures (bed, table, chairs, statues, etc…)
v0.3
- Initial support for some construction buildings
v0.2
- Better ramps and stairs
- Support auto-update
v0.1
- Initial release with support of basic shapes